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Meta’s social VR platform Horizon Worlds hits 300,000 users


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Meta’s social VR platform Horizon Worlds hits 300,000 users


Facebook has bet its future on virtual reality and the metaverse, rebranding to Meta and spending billions a year to build hardware and software that extends beyond traditional social media. But the company has, at least so far, shared little with the public about how well its early bets are performing.

Meta’s highest-profile bet right now is a social VR platform for the Quest headset called Horizon Worlds. It was recently featured in Meta’s Super Bowl ad, and Zuckerberg called it “core to our metaverse vision” on the company’s most recent earnings call. During a virtual Meta all-hands earlier this week — yes, the Metamates one — the company’s chief product officer, Chris Cox, gave employees a previously unreported update on Horizon’s user growth.

Since early December, its monthly user base has grown by a factor of 10x

He said that since Horizon Worlds was rolled out to all Quest users in the US and Canada in early December, its monthly user base has grown by a factor of 10x to 300,000 people, according to an employee who heard the remark. Meta spokesperson Joe Osborne confirmed the stat and said it included users of Horizon Worlds and Horizon Venues, a separate app for attending live events in VR that uses the same avatars and basic mechanics. The number doesn’t include Horizon Workrooms, a VR conferencing experience that relies on an invite system.

Before its December rollout, Horizon Worlds was in a private beta for creators to test its world-building tools. Similarly to how the gaming platform Roblox or Microsoft’s Minecraft works, Horizon Worlds lets people build custom environments to hang out and play games in as legless avatars. Meta announced this week that 10,000 separate worlds have been built in Horizon Worlds to date, and its private Facebook group for creators now numbers over 20,000 members.

Given that it has only been a few months since Horizon Worlds was made widely available, it’s too early to tell if the platform’s rapid growth will continue or whether it will be able to retain users over time. Monthly users for social products are always higher than daily…



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